Katawa Crash: Difference between revisions

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'''Katawa Crash''' is a fanmade collision game which features characters from the visual novel ''Katawa Shoujo'' and various characters from other games and series. The game's concept was based on ''Nanaca Crash!!'', a fanmade game with characters from the visual novel ''Cross Channel''. Original game is made using Flash and runs on PC browsers or as a stand-alone exe, unofficial Android port exists on [https://play.google.com/store/apps/details?id=com.viltis.kcrash Google Play].
'''[[File:I53CH.png|thumb]]Katawa Crash''' is a fan-made collision game which features characters from the visual novel ''Katawa Shoujo'' and various characters from other games and series. The game's concept was based on ''Nanaca Crash!!'', a fanmade game with characters from the visual novel ''Cross Channel''. Original game is made using Flash and runs on PC browsers or as a stand-alone exe, unofficial Android port exists on [https://play.google.com/store/apps/details?id=com.viltis.kcrash Google Play].
==Gameplay==
==Gameplay==
The objective of the game is to launch the main male protagonist of ''Katawa Shoujo'', [[Hisao|Hisao Nakai]], into the air and avoid him from slowing down to 0.0 meters per second. Hisao has several characters that he can collide into, and specific characters have special effects that can either give a challenge to the player or help out in maintaining Hisao's speed.
[[File:Ezh3ph.png|thumb]]The objective of the game is to launch the main male protagonist of ''Katawa Shoujo'', [[Hisao|Hisao Nakai]], into the air and avoid him from slowing down to 0.0 meters per second. Hisao has several characters that he can collide into, and specific characters have special effects that can either give a challenge to the player or help out in maintaining Hisao's speed.


The game begins by clicking on a dial that dictates the trajectory and speed of Hisao during launch. The player must maintain a non-zero speed and avoid colliding into Shizune so that the game may continue, and the score is the total distance traveled by Hisao before hitting Shizune or reaching 0.0 meters per second.
The game begins by clicking on a dial that dictates the trajectory and speed of Hisao during launch. The player must maintain a non-zero speed and avoid colliding into Shizune so that the game may continue, and the score is the total distance traveled by Hisao before hitting Shizune or reaching 0.0 meters per second.
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==Mechanics==
==Mechanics==
==='''Trajectory Control'''===
==='''Trajectory Control'''===
Hisao follows normal projectile trajectory by default. However, the player can control his movement by using two methods, both of which can only be used if Hisao is between 13 and 3 meters from the ground.
[[File:Unnamed.png|thumb]]Hisao follows normal projectile trajectory by default. However, the player can control his movement by using two methods, both of which can only be used if Hisao is between 13 and 3 meters from the ground.
*'''Mid-air launch''' - By default, a player has three Misha counters that can be used to launch Hisao in the air and control his collision with other characters. This can only be used if Hisao is in range and is falling.
*'''Mid-air launch''' - By default, a player has three Misha counters that can be used to launch Hisao in the air and control his collision with other characters. This can only be used if Hisao is in range and is falling.
*'''AED (Automated External Defibrillator)''' - Can shock Hisao and slow down and force him to descend. This can only be used if it is fully charged, and automatically recovers energy when colliding with the ground or other characters. Can only be used if Hisao is ascending.
*'''AED (Automated External Defibrillator)''' - Can shock Hisao and slow down and force him to descend. This can only be used if it is fully charged, and automatically recovers energy when colliding with the ground or other characters. Can only be used if Hisao is ascending.