Katawa Crash: Difference between revisions

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*'''The Heart! '''- The background is replaced with pure white with Japanese text (presumably reading 'The Heart') in the middle.  This happens when Hisao runs into Orihime Inoue.  A short animation plays that erases the background, then Hisao gets a small boost.  The effect continues until Hisao runs into the Art Club Advisor (Nomiya), although the effect is slightly different during Multiball; the sky is starry and black rather than pure white.
*'''The Heart! '''- The background is replaced with pure white with Japanese text (presumably reading 'The Heart') in the middle.  This happens when Hisao runs into Orihime Inoue.  A short animation plays that erases the background, then Hisao gets a small boost.  The effect continues until Hisao runs into the Art Club Advisor (Nomiya), although the effect is slightly different during Multiball; the sky is starry and black rather than pure white.
*'''PANIC MODE! '''- Panic Mode is triggered when Hisao hits Hanako Ikezawa.  Panic Mode is simply a sort of 'buffer'.  When in Panic Mode, any character Hisao hits will not trigger any effect (excluding Misha, who has a combo breaker effect).  However, Panic Mode only lasts until Hisao hits a character; EG: It only works once.  Panic Mode is important because it can: stop a Shizune related loss, start Flambe Runaway, and cause the apocalyptic Unlimited Drill Works.
*'''PANIC MODE! '''- Panic Mode is triggered when Hisao hits Hanako Ikezawa.  Panic Mode is simply a sort of 'buffer'.  When in Panic Mode, any character Hisao hits will not trigger any effect (excluding Misha, who has a combo breaker effect).  However, Panic Mode only lasts until Hisao hits a character; EG: It only works once.  Panic Mode is important because it can: stop a Shizune related loss, start Flambe Runaway, and cause the apocalyptic Unlimited Drill Works.
*'''Flambe Runaway''' - Flambe Runaway is an event that can be triggered during Panic Mode.  In Panic Mode, Misha sometimes intervenes when Hisao strikes a character.  That character's affect will still be inhibited, but instead of Hanako appearing, Misha does.  Then Misha's giant head swallows Hisao and carries him along a random distance (Probably?).  As Misha continues to fly, she increases speed.  Eventually Misha gets too stressed and starts to smoke and soon explode, propelling Hisao at a boosted speed.
*'''Flambe Runaway''' - Flambe Runaway is an event that can be triggered during Panic Mode.  In Panic Mode, Misha sometimes intervenes when Hisao strikes a character.  That character's effect will still be inhibited, but instead of Hanako appearing, Misha does.  Then Misha's giant head swallows Hisao and carries him along a random distance (Probably?).  As Misha continues to fly, she increases speed.  Eventually Misha gets too stressed and starts to smoke and soon explode, propelling Hisao at a boosted speed.
*'''UNLIMITED DRILL WORKS '''- Possibly the silliest of all of the animations/events that Katawa Crash brings to the table, Unlimited Drill Works is also the rarest event.  To trigger Unlimited Drill Works, Hisao must trigger a Misha Block (Flambe Runaway) while hitting a Misha during Panic Mode.  Yes, this is as hard (and almost always as random) as it sounds.  The actual animation is great, so no spoilers on that will be divulged, however it does involved two (or much, much, more) Misha's.  It causes Hisao to fly very high in the air (around 50 Kilometers) and be propelled at a very high speed.  It is unsure wether or not it works during Multiball, but I'm sure we'd all love to see that.
*'''UNLIMITED DRILL WORKS '''- Possibly the silliest of all of the animations/events that Katawa Crash brings to the table, Unlimited Drill Works is also the rarest event.  To trigger Unlimited Drill Works, Hisao must trigger a Misha Block (Flambe Runaway) while hitting a Misha during Panic Mode.  Yes, this is as hard (and almost always as random) as it sounds.  The actual animation is great, so no spoilers on that will be divulged, however it does involved two (or much, much, more) Misha's.  It causes Hisao to fly very high in the air (around 50 Kilometers) and be propelled at a very high speed.  It is unsure wether or not it works during Multiball, but I'm sure we'd all love to see that.
*'''MULTIBALL''' - Also known as "Showtime" and "Now You've Done It!", Multiball creates 2 extra Hisao-balls that fly along with the original.  An alternate background and soundtrack plays during this event.  To trigger Multiball, Hisao must crash into Gendou Ikari twice to charge 'Clone Captures'.  After two Clone Captures, Multiball may be triggered by either crashing into another Gendou Ikari or triggering one of the girl's Specials.  However, if a special is triggered, its animation is not played (I am unsure of if it has any effect or not).  Instead, the animation for Multiball is played (and it is a great animation).  Multiball doesn't end by any 'conventional' means.  Instead, each ball has its own 'life' and may be captured by a Shizune character (and possibly other characters, but none that I know of).  Once two of the three Hisao-balls are captured, Multiball ends and the background and music returns to normal.  These things are all important to note during Multiball:
*'''MULTIBALL''' - Also known as "Showtime" and "Now You've Done It!", Multiball creates 2 extra Hisao-balls that fly along with the original.  An alternate background and soundtrack plays during this event.  To trigger Multiball, Hisao must crash into Gendou Ikari twice to charge 'Clone Captures'.  After two Clone Captures, Multiball may be triggered by either crashing into another Gendou Ikari or triggering one of the girl's Specials.  However, if a special is triggered, its animation is not played (I am unsure of if it has any effect or not).  Instead, the animation for Multiball is played (and it is a great animation).  Multiball doesn't end by any 'conventional' means.  Instead, each ball has its own 'life' and may be captured by a Shizune character (and possibly other characters, but none that I know of).  Once two of the three Hisao-balls are captured, Multiball ends and the background and music returns to normal.  These things are all important to note during Multiball: