Katawa Crash: Difference between revisions
imported>TheWallflower00 No edit summary |
imported>TTKirika "got" unlimited drill works during multiball. ball just got eaten instead. updated page with this information |
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*'''PANIC MODE! '''- Panic Mode is triggered when Hisao hits Hanako Ikezawa. Panic Mode is simply a sort of 'buffer'. When in Panic Mode, any character Hisao hits will not trigger any effect (excluding Misha, who has a combo breaker effect). However, Panic Mode only lasts until Hisao hits a character; EG: It only works once. Panic Mode is important because it can: stop a Shizune related loss, start Flambe Runaway, and cause the apocalyptic Unlimited Drill Works. | *'''PANIC MODE! '''- Panic Mode is triggered when Hisao hits Hanako Ikezawa. Panic Mode is simply a sort of 'buffer'. When in Panic Mode, any character Hisao hits will not trigger any effect (excluding Misha, who has a combo breaker effect). However, Panic Mode only lasts until Hisao hits a character; EG: It only works once. Panic Mode is important because it can: stop a Shizune related loss, start Flambe Runaway, and cause the apocalyptic Unlimited Drill Works. | ||
*'''Flambe Runaway''' - Flambe Runaway is an event that can be triggered during Panic Mode. In Panic Mode, Misha sometimes intervenes when Hisao strikes a character. That character's effect will still be inhibited, but instead of Hanako appearing, Misha does. Then Misha's giant head swallows Hisao and carries him along a random distance (Probably?). As Misha continues to fly, she increases speed. Eventually Misha gets too stressed and starts to smoke and soon explode, propelling Hisao at a boosted speed. | *'''Flambe Runaway''' - Flambe Runaway is an event that can be triggered during Panic Mode. In Panic Mode, Misha sometimes intervenes when Hisao strikes a character. That character's effect will still be inhibited, but instead of Hanako appearing, Misha does. Then Misha's giant head swallows Hisao and carries him along a random distance (Probably?). As Misha continues to fly, she increases speed. Eventually Misha gets too stressed and starts to smoke and soon explode, propelling Hisao at a boosted speed. | ||
*'''UNLIMITED DRILL WORKS '''- Possibly the silliest of all of the animations/events that Katawa Crash brings to the table, Unlimited Drill Works is also the rarest event. To trigger Unlimited Drill Works, Hisao must trigger a Misha Block (Flambe Runaway) while hitting a Misha during Panic Mode. Yes, this is as hard (and almost always as random) as it sounds. The actual animation is great, so no spoilers on that will be divulged, however it does involved two (or much, much, more) Misha's. It causes Hisao to fly very high in the air (around 50 Kilometers) and be propelled at a very high speed. | *'''UNLIMITED DRILL WORKS '''- Possibly the silliest of all of the animations/events that Katawa Crash brings to the table, Unlimited Drill Works is also the rarest event. To trigger Unlimited Drill Works, Hisao must trigger a Misha Block (Flambe Runaway) while hitting a Misha during Panic Mode. Yes, this is as hard (and almost always as random) as it sounds. The actual animation is great, so no spoilers on that will be divulged, however it does involved two (or much, much, more) Misha's. It causes Hisao to fly very high in the air (around 50 Kilometers) and be propelled at a very high speed. If triggered during Multiball, it will instead capture one of your Hisao-balls just like Gendo or Touchdown would. | ||
*'''MULTIBALL''' - Also known as "Showtime" and "Now You've Done It!", Multiball creates 2 extra Hisao-balls that fly along with the original. An alternate background and soundtrack plays during this event. To trigger Multiball, Hisao must crash into Gendou Ikari twice to charge 'Clone Captures'. After two Clone Captures, Multiball may be triggered by either crashing into another Gendou Ikari or triggering one of the girl's Specials. However, if a special is triggered, its animation is not played (I am unsure of if it has any effect or not). Instead, the animation for Multiball is played (and it is a great animation). Multiball doesn't end by any 'conventional' means. Instead, each ball has its own 'life' and may be captured by a Shizune, Thurman Thomas, | *'''MULTIBALL''' - Also known as "Showtime" and "Now You've Done It!", Multiball creates 2 extra Hisao-balls that fly along with the original. An alternate background and soundtrack plays during this event. To trigger Multiball, Hisao must crash into Gendou Ikari twice to charge 'Clone Captures'. After two Clone Captures, Multiball may be triggered by either crashing into another Gendou Ikari or triggering one of the girl's Specials. However, if a special is triggered, its animation is not played (I am unsure of if it has any effect or not). Instead, the animation for Multiball is played (and it is a great animation). Multiball doesn't end by any 'conventional' means. Instead, each ball has its own 'life' and may be captured by a Shizune, Thurman Thomas, Gendo (and possibly other characters), or by triggering Unlimited Drill Works. Once two of the three Hisao-balls are captured, Multiball ends and the background and music returns to normal. These things are all important to note during Multiball: | ||
*If RUMBA is in effect when Multiball starts, the current RUMBA effect will be locked until the end of Multiball. This can be especially useful if Shizune's RUMBA is locked in. | *If RUMBA is in effect when Multiball starts, the current RUMBA effect will be locked until the end of Multiball. This can be especially useful if Shizune's RUMBA is locked in. | ||
* | *Certain effects, including 'He's On Fire' and 'Panic Mode' effect all of the Multiballs in play, whereas others (like regular collisions with the girls) do not (except speed, but more on that later). More testing into what does effect each ball and what doesn't would be very helpful. | ||
*The speed of all of the balls is the same. Therefore, hitting Mutou will only decrease the height of one ball, but the speed of every Hisao will go down together. | *The speed of all of the balls is the same. Therefore, hitting Mutou will only decrease the height of one ball, but the speed of every Hisao will go down together. | ||
*Multiball still needs rigourous testing to find all of the strange quirks and uncanny events. If you find any, please report them and detail how they happened! | *Multiball still needs rigourous testing to find all of the strange quirks and uncanny events. If you find any, please report them and detail how they happened! |